The calculation to see actual CRIT rate: CRIT = + 1.It's simply based on in-game percents and not LUK as a stat. LUK does not effect ingame drop rates, or chances to get a rarer item when killing. Critical Rate (enhanced damage, non-evadable attack) +0.3%.+1 status attack damage, +0.5% weapon attack.Increased damage of bows, guns, whip and instrument attacks.120 INT or higher: additional +4 (going from 119 to 120 INT gives +5 regeneration)ĭexterity: Primary stat for long-ranged job classes like the Archer and Gunslinger.Slightly decrease casting time (about half the effectiveness of DEX).Intelligence: Primary stat for spellcasters, and this is used to increase their MATK and MDEF. Total Healing = Base Item Healing Rate + įor more information on the subject, see Restoration Items. The calculation to see actual HP healed by healing item:.The calculation to see actual HP regenerated naturally with every 5 VIT is:.The calculation to see actual HP increased with every 1 VIT is:.Stun: -1% chance from being inflicted, decreases duration (exact value unknown).Mode Cold: reduces chance from being inflicted, decreases duration by 0.1s.Ignition: reduces chance from being inflicted, decreases duration by 0.1s.Freezing: reduces chance from being inflicted, decreases duration by 0.1s.Deadly Poison: -1% chance from being inflicted, decreases duration (exact value unknown).Poison: -1% chance from being inflicted, decreases duration (exact value unknown).Every 5 VIT: HP regeneration rate +1 (?).Each point of VIT provides the following: Vitality: This stat determines how much damage you can take in battle. Does not affect Cast Time or Cast Delay.More details can be found in the entry for ASPD discussion. It can take between 1 and 20 AGI to increase ASPD by 1. The actual ASPD calculation depends on AGI, DEX, ASPD potions and skills, the type of weapon you are using, and your job. Decreases Vacuum Extreme duration by 0.04s.Īgility: Increases your attack speed and chance of dodging.When using Guns, Instruments, Whips, and Bows, every 5 STR provides: Weapon ATK +0.5% (on base weapon damage only, and this bonus is forced neutral).When using Axes, Barehands, Books, Daggers, Katars, Knuckles, Maces or Spears, every 1 STR provides: Strength: This stat directly increases your physical damage, allowing you to deal damage even if you don't equip any weapons if you invest a sufficient amount of STR. A rebirthed 150 will get a grand total of 2597 Stat Points, while a non-rebirthed will get 2545 stat points.Other than this difference, stat points gathered as rebirthed classes are same as their non-rebirthed counterpart. A newly rebirthed (or transcended) Novice has 100 stat points to invest at level 1, unlike normal Novices who has only 48 points to invest in stats.Going from 1 to 150 gives a total of 2497 Stat Points.After level 100, Going from level x to x+1 gives floor(x/10)+13 stat points.Stats increased during character creation are worth another 48 points, for a total of 1273 stat points.Going from level 1 to 99 gives a total of 1225 stat points.from level 94 to 95 is floor(94/5)+3=21 status points gained) Before level 100, Going from level x to x+1 gives floor(x/5)+3 stat points.